Wednesday, 3 December 2008

Ray Casting - First Working Demo

I spent this evening refactoring the current code a bit, and making a start on single-core ray casting.



It's extremely simple (and slow) at the moment. The next stages will be to look at some optimisations (in method, data storage, etc) and to improve general functionality of the program. Also I will be researching into multithreading more as stated in the previous post.

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